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Interview with (Robert Gyorvari) Bob of Censor Design

What is your alias? If you find the story interesting, then let us know how you came up with it?

Bob/Censor, Huh I bet I have put up this story about 100 times by now :).. but for you Jean I tell you the story once more :) ... Back in the 1980's the arcade machines high score only consisted of three letters , and my real name is Robert so how in the hell would that fit in ??? Well once I was a kid about 10-12 years old (early 1980's) , don't remember exactly but I was in England and at the hotel we stayed in had a lovely arcade machine. The game on the arcade was Parsec (WOW). High score would only fit in 3 letters. Current hotel keeper (owner) used to call me Bob, it is the English version of the name Robert . What a genius idea! Why not use those 3 letters for my hiscore at that game. PING! and from then on it became BOB! ( SHHHWIIIIIIIIING ;)

When and where were you born and where do you live now?

I was born in 1971 Nork"ping (Sweden). I currently live in the capital of Sweden Stockholm.

When did you get your first computer and which computers do/did you own? When did you get your C64?

My first computer was a commodore 64 back in 1986. After that wonderful piece of box I actually bought an Amiga for using it as an extension for my commodore 64. I programmed the game Bouncy Balls on an Amiga for the commodore 64. I actually had my commie until started programming Games on the consoles. Eventually after a while I bought a PC or several PC's for my part of work on the Playstation game Auto Destruct. So now on it is PC.

How did you get to know the scene? Who was your first contact (person you knew) on the scene?

The first person who actually did introduce me to the scene was a famous guy nowadays known as Illscuro / Defjam (Amiga) One of the guys who made the Sidplay on the Amiga. And then I also met Euzkera, Contring and Swallow / Censor 1986 and there it all started.

Describe your scene career, including all groups you have been a member of! Keep chronological order please!

Me, Euzkera, Contring and Swallow started a group called The Yankees not the (French one ?). after some month we moved on to Agile , Light , Triad and then I started up Censor together with my friends who came from various of the previous groups .

Which scene do/did you consider best and why? If you have been only on the C64, then give us the reason(s)!

I have been in to the Commodore 64 scene (obviously :) and then also on the console scene mainly Sega Megadrive.

What do you think you gained by being a member of the scene?

HEHEHE I would like to Censor this!. But I must say a lot, I mean we have our own company now. The scene have been a perfect school for me and my friends. Now we are in an other scene but instead of making demos we make games.... And we have a new name. Basically same shit different name :)

What do you consider lost, wasted or meaningless during the years you have spent on the scene?

Absolutely nothing!! It was a perfect school for me.

What is/are/was/were your main interest(s)/function(s)?

I was a maniac when coding and I am still a maniac when I code :) ... Code you see Coding hahahahahah COOOOOODING sounds goood to me CODE CODE and even more code I don't even live in reality anymore we have build up our own world our own environment to live in and socialise CODE CODE and kill splatter Games ahhhhh that felt goood!!

What made you start doing graphics/composing/swapping/modem trading organising or whatever you did?

You forgot one VERY IMPORTANT ISSUE CODE CODE CODE... ahmm sorry !! Basically PURE and lovely Code :)

I was so impressed with games at that time even though they where so basic. But mainly I am so damn creative so I have to let it out on something. Obviously coding was my best part. I actually started of as an graphics man once upon a time. That was a funny time for my friends ;).

What are/were your greatest successes/fiascos?

Well It proved that everything I did became a success so I can't really tell which one was the biggest success of them all. But Big they where and that was so sweet.. :) , That was more of a time related issue when Censor was as most popular.

Was there any special connection between you/your group and some other people/groups on the scene (co-operation, war, friendship etc.)? If so, what made it start and stop?

My connections with the group was mainly best friends held up together and made a lot of fun out of it. Even today we stick together and still have as fun as it was b4. This time during the development of a Playstation game have proven to be an even more interesting time for use than b4. It is simply more exciting now. If your product will became a hit or not, That is a huge thrill . Example. B4 we where thrilled if we will win a demo competition etc. Now things are a bit greater lets say more amplified, But hell there was very cool excitements at that time as well, I loved every second of that commie scene.

Have you attended parties? Tell us about your favourite conferences? You can even mention some fiascos.

Yes I was at almost all the major parties which ended up in Scandinavia. Mainly Denmark Xmas parties. One of my favourite parties was probably Randers party held by Upfront and Dominators back in 1989.

If you are not a C64 scener anymore, when and why did you leave the scene?

We simply moved on to the future to make our dreams to become a reality. Developing games for the console market.

What were your favourite groups/artists/coders/productions? Why do/did you like their work/these programs?

Huh there where really a lot of work which I admired a lot. Well I never used to put up a list because I always used to forget someone, but I'll try my best.

Upfronts demos where really stunning back in the 1989 I loved all of their work. Some of the Horizon works from Bogaloo and Exilon was amazing when they won the demo competition in Alvesta 2 I think (when they joined Horizon). Their demo was called Bonanza absolutely a stunning demo for its time. of course the demo masters back in the 80's 1001 crew, Judges some of old Xakk demos because they used samplings a lot. Contex (Mr. Sample Guy: Cycleburner), Crests demos where very well made demos and high technical ones. Among the later demos of the 90's I liked Mr. Sex demos form Byterapers a lot. I mean so much work done in such a short time That is indeed impressive. But we shouldn't forget that demos of nowadays have heavy tools which helps out a lot from PC's / Amigas etc. that makes the demos a lot better, animation sequences calculated on other machines, conversions from different format, and even be able to use the memory to its fullest extend if you code on an other CPU for the commie. At our time we didn't have those opportunities and that's why the evolution was so slow. But hell who gives a shit Demos are demos and they are great! I mean I could count up so many good demos I loved during the commie 64 time. But the list would probably be endless and you're still reading this, I've got to continue or I'll never finish up here :)

Give us a brief description on the development of the scene as you experienced it and computer society in general!

Well an excellent school ground for the future!

What is your profession? What do you do for a living? Does it have to do anything with computers? Is there anything you do in real-life that is similar to what you have been doing on the scene?

As I have mentioned it b4 I am currently working on a Playstation game "Auto Destruct" which will be published by Electronic Arts.

How did your attitude towards computers change during the years?

It grew too large to handle the addiction towards my beloved computers :)

What do you like doing in your spare-time when not computing? What is/are your hobby(ies)?

Well, there is an actually some reality in life besides the computer world, even though this reality has some limits and have become pretty small, I hardly ever see my girlfriend and my friends because of what I am doing at the moment.

Well, I am currently in England when writing this Interview. I have been here a bit more than 2 month of pure work with this game (Auto Destruct) We are currently finishing the game and are about to hit Beta any day (that means the game is then finished) And I can come back to Sweden !!! YIPPIIIEEEE!!.. For the history of today I'll write the date 1997.10.23 To answer your question shortly well meetings up with my girlfriend and party on with my mates (at work ???) HEHEHE

Are there moments when you feel nostalgic thinking back to the past years of the scene? If so what do you do when it happens?

Sure when I get letters from the C64 scene and people still asks me when will we release Spasmolythic 2 or release another demo :), and of course when I look back at our work we have done, that is so awesome :) I just love it.

What are your plans for the near/far future?

Develop Games and even more Games, probably will continue to make a sequel out of this Auto Destruct.

What is your goal in life? What would you like to achieve?

Huh Soon very soon I have reached my wildest dreams and goals 1. To make a console game 2. that the console game will become a massive hit 3. that the console game will be a historical benchmark for other games in the future.

If I have achieved all those things then I'll should reconsider some new goals like climbing up the Mount Everest ??? HEHEHE hell no I'll rather fly up there and have a picknick at the top and look down on the rest of the world :) HAHAHAHAHAHHA. That would be really something :)

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